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   | using UnityEngine; using UnityEditor; public class NodeEditor : EditorWindow {     Rect window1;     Rect window2;     [MenuItem("Window/Node editor")]     static void ShowEditor()     {         NodeEditor editor = EditorWindow.GetWindow<NodeEditor>();         editor.Init();     }     public void Init()     {         window1 = new Rect(10, 10, 100, 100);         window2 = new Rect(210, 210, 100, 100);     }     void OnGUI()     {         DrawNodeCurve(window1, window2);          BeginWindows();         window1 = GUI.Window(1, window1, DrawNodeWindow, "Window 1");            window2 = GUI.Window(2, window2, DrawNodeWindow, "Window 2");         EndWindows();     }     void DrawNodeWindow(int id)     {         GUI.DragWindow();     }     void DrawNodeCurve(Rect start, Rect end)     {         Vector3 startPos = new Vector3(start.x + start.width, start.y + start.height / 2, 0);         Vector3 endPos = new Vector3(end.x, end.y + end.height / 2, 0);         Vector3 startTan = startPos + Vector3.right * 50;         Vector3 endTan = endPos + Vector3.left * 50;         Color shadowCol = new Color(0, 0, 0, 0.06f);         for (int i = 0; i < 3; i++) // Draw a shadow             Handles.DrawBezier(startPos, endPos, startTan, endTan, shadowCol, null, (i + 1) * 5);         Handles.DrawBezier(startPos, endPos, startTan, endTan, Color.black, null, 1);     } }
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